
So I can safely say the official maps are way more complex than you'd think. P.S I love the Pyramids of Giza! Mainly for the Saracen and Egyptian mercenaries. No wonder the campaigns were so fun to play. Just looking at the missions alone I was amazed.

Well, I loaded a couple of official maps in the internal editor and I must say, the time and effort the developers have put in is impressive. Well, at least it didn't prepare me for the complexity of the Cultures world that's opening for me now that I've found this user map data base. Thanks for your clear explanation, Molt!īeeejah hat geschrieben:But only playing 'official maps' doesn't prepare you by far for how complex the game really can be. Molt hat geschrieben:When learning a profession at school, your little Vikings do not only get the profession unlocked they're learning, but they also gain experience in their current profession.Īh, so that's the logic behind it.
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If you now send him to learn how to produce the potion he just unlocked, he will gain 10xp from the base profession plus 10xp from the potion, thus gaining 20xp, bringing him to 30, thus unlocking 4 potions at once, leaving nothing but the greater healing potion locked.īut send him to school once more and he can produce even that one, without having wasted a single precious resource for the production of a potion (or oil) you knew you were never gonna use anyway. Now, if you send a druid with 0xp to school to learn druid again, he will come out with 10xp, having magically learned how to produce the potion at 10xp (lesser stamina potion, I think?). This can be taken one step further with goods that are not unlocked with the profession itself, but require more experienceįor example, it takes 10xp for a herb guy to become a druid, and another 10xp as a druid to learn how to produce the first potion (previously only oil). (Note that for a school to be constructed (manually, not via letter), a potter is required, which already yields the required "profession that can be learned at school".) This means that once you have a school and have unlocked just ANY profession that can be learned there, you can jump-start the entire technology tree with virtually zero resources and time.


Thus if you have unlocked the trading profession and send a Farmer to school to become a trader, he will a) learn the trading profession and b) gain 10 experience in farming, thus also learning the miller profession and even unlocking it to be learned at school. The amount of experience gained is the same amount that would be required to unlock the profession they're learning by "traditional" means.Įxample: The trader profession requires a carrier to gain 10 experience in carrying. When learning a profession at school, your little Vikings do not only get the profession unlocked they're learning, but they also gain experience in their current profession.
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Or am I unfamiliar with the full potential of the School. Phantowm hat geschrieben:But the baker profession requires to be already unlocked for it to be learned there.
